About
I'm a game developer and designer with 5+ years of experience building and shipping games, with most of my programming work centered around Unity and C#.
I've worked on mobile games, indie projects and small teams where wearing multiple hats is part of the job. I enjoy working from the big picture down to the details, designing systems, building them, figuring out why they don't work and then rebuilding them until they do.
Outside of games, I make music, build audio plugins and generally find excuses to turn hobbies into unnecessarily complicated technical projects. I'm looking for teams where I can contribute both technically and creatively.
Education
- 2012 — 2017
- Computer Science, BEngWrocław University of Technology
- 2017 — 2019
- Business IT, MScWrocław University of Economics
- 2018 — 2019
- Business IT with Marketing, student exchangeFHWIEN der WKW
Skills
- Languages
- C#, C++, JavaScript, Python
- Engine
- Unity
- Domains
- Gameplay, Audio, Level Design, Game Design
- Also
- JUCE / audio plugins, Ableton Live / Max for Live, Illustrator, Photoshop, Blender
Experience
2025 — Present
Game Designer · Kool2Play / Super Duper Vibes
Responsible for game design and overall creative direction, from gameplay systems and level design to audio and music.
- Wrote and maintained the complete GDD, defining the games' core mechanics, systems and overall direction
- Designed and implemented gameplay systems and levels
- Set up and managed Steam store pages, demos and public playtests
- Handled music composition, sound design and asset sourcing alongside the rest of the team
2024 — 2025
Lead Unity Developer · Managebay
Led the technical development of a mobile tycoon game from the ground up, responsible for its architecture, core systems and overall technical direction. Coordinated development with a mid-level programmer and 2D/3D artists while shaping the game's design and long-term structure.
2023 — 2024
Unity Developer · naptime.games
Ported games to Nintendo Switch, implemented new features and fixed bugs in existing codebases.
2021 — 2023
Unity Developer · Digital Melody Games
Developed multiple 2D and 3D games for both Android and iOS, ranging from quick, small-scale prototypes to extensive, regularly updated projects.
- Handled 2D/3D physics and animations, particle systems, UI elements and sounds
- Implemented ads and analytics, deployed games to the App Store and Google Play
- Optimized code and assets for seamless mobile performance
2018 — 2020
E-commerce Manager · Blueberry Roasters
Wrocław
Managed the company's online store and digital operations, including e-commerce, social media and website-related tasks. Served as the company's primary IT support, handling technical issues, software, hardware and digital tools across the organization.
Projects

Stack the Pack!
Super Duper Vibes · Game Designer
Chaotic physics-based co-op game where players work together to deliver important cargo.
My partOriginal concept, lead design and GDD. Worked hands-on in Unity with level design and implementation, while also handling assets, music, sound design and other production tasks. Handled the game's Steam presence, from setting up the store page and writing its copy to managing the demo, playtest and release assets.

Blunt Blade and a Hundred Halls
Super Duper Vibes · Game Designer
A retro-styled, fast-paced, roguelite slash 'em up with lots of blood and gore.
My partOriginal concept, lead design and GDD. Composed three original tracks for the game and handled sound design and asset sourcing alongside the rest of the team.

Drone District
Super Duper Vibes · Game Designer
Fast-paced FPV drone game that leans into Tony Hawk's Pro Skater style gameplay with tricks and combos.
My partOriginal concept, lead design and GDD. Conducted in-depth research into FPV flying, including real-world control systems, terminology, equipment and community culture, and translated those findings into the game's design. Designed large, open-world maps built around exploration and THPS-inspired gameplay, with environments shaped to encourage creative flying and chaining tricks. Researched and reached out to bands and artists to source music for the game, while also handling sound design and asset sourcing.

Friendship Dungeon: Party Puzzler
Kool2Play · Game Designer
Roguelike co-op party puzzler with unique map-tile-switching mechanics.
My partTook over an existing project and evaluated its gameplay, identifying areas that needed improvement and redesign. Reworked existing mechanics and introduced a range of new features to strengthen the core gameplay loop and player engagement. Designed two DLCs expanding the game with new mechanics, levels and content, while also overseeing their implementation and integration into the main game.

Garbage Truck City Tycoon
Digital Melody Games · Unity Developer
3D mobile game commissioned as a promotional project for a waste management company.
My partLed development of the game, handling all programming and technical implementation. Worked with 2D and 3D assets, physics, animations, UI and other game systems. Continued developing and maintaining the game through post-launch updates.

Rotomatic
Bruderklang · Passion Project
Physics-based MIDI generator VST plugin.
My partDesigned and developed the plugin from scratch, including its core functionality, user interface and overall user experience. Implemented the physics-based algorithm that generates MIDI patterns based on set parameters. Handled all aspects of the plugin's development, including coding, testing, debugging and optimization for performance and stability.